You are right german umlauts shouldnt be a problem with 8 bit characters....
Font cant be the problem, because im using the same for the input and 
the display labels.
Rendering methods....well im only using vgui::Label here

I've tryed to use gEngfuncs.pfnDrawHudUnicodeString( or something like 
that ), but this function is just ignoring umlauts
They are working in counterstrike( well im not sure if the chat input 
supported it, but it could render them ).

Anyways I'll try it with opengl directly...I hope that this will solve 
my problem^^

And thank you for your help =)

- Green
Jonas 'Sortie' Termansen schrieb:
> Because the c_str() still is a valid string. And ΓΌ is UTF-8 character 252, 
> which should be in a valid range for a 8-bit stream. I would blame the 
> rendering functions you use, or the usage of fonts of something.
>
> Try use a unicode stream and pass it on to unicode text rendering methods 
> and it should work. (Does these characters work in standart HL1 MP?)
>
> ----- Original Message ----- 
> From: "Heimo Stieg" <[email protected]>
> To: "Discussion of Half-Life Programming" <[email protected]>
> Sent: Sunday, June 07, 2009 2:09 PM
> Subject: Re: [hlcoders] GoldSrc vgui::Label unicode problem
>
>
>   
>> but the question is why does it work in the first place?
>> and also in the debugger i can see that c_str returns the characters
>> with umlauts  :/ ( even on the not working label )
>>
>> Jonas 'Sortie' Termansen schrieb:
>>     
>>> std::string::c_str() returns exactly what it says, a 8-bit ascii (UTF-8)
>>> string, which of course doesn't have any unicode support, because it's
>>> acsii. Get a wide character string pointer and use that one instead with 
>>> a
>>> function that supports it.
>>>
>>> - Sortie.
>>>
>>> ----- Original Message ----- 
>>> From: "Heimo Stieg" <[email protected]>
>>> To: "hlcoders" <[email protected]>
>>> Sent: Sunday, June 07, 2009 1:27 PM
>>> Subject: [hlcoders] GoldSrc vgui::Label unicode problem
>>>
>>>
>>>
>>>       
>>>> Hi,
>>>> I want to add unicode to the normal ingame chat. On my custom input
>>>> label ( vgui::Label ) the characters are looking fine and everything is
>>>> working.
>>>> On the other hand i have also some vgui::Labels to display the chat, but
>>>> on these labels unicode characters like german umlauts will screw up.
>>>> Sometimes the labels won't draw any character after the unicode one( the
>>>> unicode character will be drawn ), or the labels writing the text over
>>>> the unicode characters( like these characters would have the width of 
>>>> 0 ).
>>>> I'm storing everything in std::string. I change also only this variable
>>>> and on label->SetText im just using std::string::c_str().
>>>> The error isn't somewhere in the network because i've also tryed to copy
>>>> the text directly from the input label to the chat label on the same
>>>> client. Result is the same :/
>>>>
>>>> _______________________________________________
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>>>>
>>>>         
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>>>
>>>       
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>>     
>
>
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