Okay OpenGL solved my problem =)

Heimo Stieg schrieb:
> You are right german umlauts shouldnt be a problem with 8 bit characters....
> Font cant be the problem, because im using the same for the input and 
> the display labels.
> Rendering methods....well im only using vgui::Label here
>
> I've tryed to use gEngfuncs.pfnDrawHudUnicodeString( or something like 
> that ), but this function is just ignoring umlauts
> They are working in counterstrike( well im not sure if the chat input 
> supported it, but it could render them ).
>
> Anyways I'll try it with opengl directly...I hope that this will solve 
> my problem^^
>
> And thank you for your help =)
>
> - Green
> Jonas 'Sortie' Termansen schrieb:
>   
>> Because the c_str() still is a valid string. And ΓΌ is UTF-8 character 252, 
>> which should be in a valid range for a 8-bit stream. I would blame the 
>> rendering functions you use, or the usage of fonts of something.
>>
>> Try use a unicode stream and pass it on to unicode text rendering methods 
>> and it should work. (Does these characters work in standart HL1 MP?)
>>
>> ----- Original Message ----- 
>> From: "Heimo Stieg" <[email protected]>
>> To: "Discussion of Half-Life Programming" <[email protected]>
>> Sent: Sunday, June 07, 2009 2:09 PM
>> Subject: Re: [hlcoders] GoldSrc vgui::Label unicode problem
>>
>>
>>   
>>     
>>> but the question is why does it work in the first place?
>>> and also in the debugger i can see that c_str returns the characters
>>> with umlauts  :/ ( even on the not working label )
>>>
>>> Jonas 'Sortie' Termansen schrieb:
>>>     
>>>       
>>>> std::string::c_str() returns exactly what it says, a 8-bit ascii (UTF-8)
>>>> string, which of course doesn't have any unicode support, because it's
>>>> acsii. Get a wide character string pointer and use that one instead with 
>>>> a
>>>> function that supports it.
>>>>
>>>> - Sortie.
>>>>
>>>> ----- Original Message ----- 
>>>> From: "Heimo Stieg" <[email protected]>
>>>> To: "hlcoders" <[email protected]>
>>>> Sent: Sunday, June 07, 2009 1:27 PM
>>>> Subject: [hlcoders] GoldSrc vgui::Label unicode problem
>>>>
>>>>
>>>>
>>>>       
>>>>         
>>>>> Hi,
>>>>> I want to add unicode to the normal ingame chat. On my custom input
>>>>> label ( vgui::Label ) the characters are looking fine and everything is
>>>>> working.
>>>>> On the other hand i have also some vgui::Labels to display the chat, but
>>>>> on these labels unicode characters like german umlauts will screw up.
>>>>> Sometimes the labels won't draw any character after the unicode one( the
>>>>> unicode character will be drawn ), or the labels writing the text over
>>>>> the unicode characters( like these characters would have the width of 
>>>>> 0 ).
>>>>> I'm storing everything in std::string. I change also only this variable
>>>>> and on label->SetText im just using std::string::c_str().
>>>>> The error isn't somewhere in the network because i've also tryed to copy
>>>>> the text directly from the input label to the chat label on the same
>>>>> client. Result is the same :/
>>>>>
>>>>> _______________________________________________
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>>>>>
>>>>>
>>>>>         
>>>>>           
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>>>>
>>>>
>>>>       
>>>>         
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>>>     
>>>       
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>>   
>>     
>
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