That's for textures. They're usually called e.g. barney.mdl (mesh and
whatnot) and barneyT.mdl.

/ScarT


2009/6/7 Tom Schumann <[email protected]>

> Some Half-Life models are already split into multiple .mdl files, but I'm
> not sure why. You might want to check out the studiomdl source and see why.
>
> 2009/6/8 Drak <[email protected]>
>
> > If anyone has ever played Second Life, you know that you can "Upload"
> > animations to your model/avatar.
> >
> > And allow them to play, live/on-demand. I'm trying to do something
> similar
> > with the GoldSrc engine.
> >
> >
> >
> > Many of the models I use have over 200 animations, and I would like to be
> > able to keep just the basics and have some external animation file. (I
> > think
> > HL2 does this?)
> > That can add animations to the model. I have a small Client<->Server
> > connection using RakNet, and my idea would be to send the animation file
> > from the server to the client, and have the client play it. (Without
> having
> > to re-connect or any of that sort).
> >
> >
> >
> > I honestly have no idea where to begin. I'm just wondering if anybody has
> > any idea if this is even accomplishable.
> >
> > Thanks.
> >
> >
> >
> > Sorry for the dup e-mail.
> >
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> >
> >
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