There's also barney01.mdl, barney02.mdl and barney03.mdl
I think this comment from util\studiomdl\write.c explains it:  "// write the
non-default sequence group data to separate files"

2009/6/8 Tobias Kammersgaard <[email protected]>

> That's for textures. They're usually called e.g. barney.mdl (mesh and
> whatnot) and barneyT.mdl.
>
> /ScarT
>
>
> 2009/6/7 Tom Schumann <[email protected]>
>
> > Some Half-Life models are already split into multiple .mdl files, but I'm
> > not sure why. You might want to check out the studiomdl source and see
> why.
> >
> > 2009/6/8 Drak <[email protected]>
> >
> > > If anyone has ever played Second Life, you know that you can "Upload"
> > > animations to your model/avatar.
> > >
> > > And allow them to play, live/on-demand. I'm trying to do something
> > similar
> > > with the GoldSrc engine.
> > >
> > >
> > >
> > > Many of the models I use have over 200 animations, and I would like to
> be
> > > able to keep just the basics and have some external animation file. (I
> > > think
> > > HL2 does this?)
> > > That can add animations to the model. I have a small Client<->Server
> > > connection using RakNet, and my idea would be to send the animation
> file
> > > from the server to the client, and have the client play it. (Without
> > having
> > > to re-connect or any of that sort).
> > >
> > >
> > >
> > > I honestly have no idea where to begin. I'm just wondering if anybody
> has
> > > any idea if this is even accomplishable.
> > >
> > > Thanks.
> > >
> > >
> > >
> > > Sorry for the dup e-mail.
> > >
> > > _______________________________________________
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> > >
> > >
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> >
> >
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