There's also barney01.mdl, barney02.mdl and barney03.mdl I think this comment from util\studiomdl\write.c explains it: "// write the non-default sequence group data to separate files"
2009/6/8 Tobias Kammersgaard <[email protected]> > That's for textures. They're usually called e.g. barney.mdl (mesh and > whatnot) and barneyT.mdl. > > /ScarT > > > 2009/6/7 Tom Schumann <[email protected]> > > > Some Half-Life models are already split into multiple .mdl files, but I'm > > not sure why. You might want to check out the studiomdl source and see > why. > > > > 2009/6/8 Drak <[email protected]> > > > > > If anyone has ever played Second Life, you know that you can "Upload" > > > animations to your model/avatar. > > > > > > And allow them to play, live/on-demand. I'm trying to do something > > similar > > > with the GoldSrc engine. > > > > > > > > > > > > Many of the models I use have over 200 animations, and I would like to > be > > > able to keep just the basics and have some external animation file. (I > > > think > > > HL2 does this?) > > > That can add animations to the model. I have a small Client<->Server > > > connection using RakNet, and my idea would be to send the animation > file > > > from the server to the client, and have the client play it. (Without > > having > > > to re-connect or any of that sort). > > > > > > > > > > > > I honestly have no idea where to begin. I'm just wondering if anybody > has > > > any idea if this is even accomplishable. > > > > > > Thanks. > > > > > > > > > > > > Sorry for the dup e-mail. > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

