I found out that CWaterBullet hadnt been added to the client, so I just 
excluded the server file for it, as I wasn't going to use it anyways. However, 
now whenever I load a map the engine crashes and says: UserMessageBegin: 
Unregistered message 'Rumble'To this im even more lost... : 
(-----------------------------------------------------------------------------> 
DataTable warning: No matching RecvTable for SendTable 'DT_WaterBullet'.
> Client missing DT class CWaterBullet

The client project is missing the data table CWaterBullet. This is most 
likely caused by forgetting to include a file on the client (or including a 
file on the server that isn't fully implemented and doesn't have a client 
side version yet.)

----- Original Message ----- 
From: "Ben Tucker" <crephoto at live.com>
To: "HLCoders - Submit" <hlcoders at list.valvesoftware.com>
Sent: Tuesday, June 09, 2009 5:41 PM
Subject: [hlcoders] Won't load map


> When I compile my mod everything is fine, however, when I try to load the 
> map, it comes up with some strange errors...
> ] map testarea
> ---- Host_NewGame ----
> Spawn Server: testarea
> exec: couldn't exec skill1.cfg
> ConVarRef sk_suitcharger doesn't point to an existing ConVar
> Executing listen server config file
> Set Gravity 800.0 (0.250 tolerance)
> Created class baseline: 4 classes, 709 bytes.
> 32 player server started
> exec: couldn't exec listenserver.cfg
> Compressing fragments (20970 -> 12519 bytes)
>
> Teamplay
> Map: testarea
> Players: 1 / 32
> Build: 3740
> Server Number: 2
>
> Attemped to precache unknown particle system "achieved"!
> No pure server whitelist. sv_pure = 0
> Initializing renderer...
> Level unlit, setting 'mat_fullbright 1'
> Couldn't find customization file 'sound/player/jingle.wav'.
> Compressing fragments (2282 -> 2103 bytes)
> DataTable warning: No matching RecvTable for SendTable 'DT_WaterBullet'.
> Client missing DT class CWaterBullet
> Host_EndGame: CL_ParseClassInfo_EndClasses: CreateDecoders failed.
>
> Dropped Espionage Modder from server (Disconnect by user.)
> Connection to Steam servers successful.
>   VAC secure mode is activated.
>
> Thanks for any help! : >
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