I found out that CWaterBullet hadnt been added to the client, so I just excluded the server file for it, as I wasn't going to use it anyways. However, now whenever I load a map the engine crashes and says: UserMessageBegin: Unregistered message 'Rumble'To this im even more lost... : (-----------------------------------------------------------------------------> DataTable warning: No matching RecvTable for SendTable 'DT_WaterBullet'. > Client missing DT class CWaterBullet
The client project is missing the data table CWaterBullet. This is most likely caused by forgetting to include a file on the client (or including a file on the server that isn't fully implemented and doesn't have a client side version yet.) ----- Original Message ----- From: "Ben Tucker" <crephoto at live.com> To: "HLCoders - Submit" <hlcoders at list.valvesoftware.com> Sent: Tuesday, June 09, 2009 5:41 PM Subject: [hlcoders] Won't load map > When I compile my mod everything is fine, however, when I try to load the > map, it comes up with some strange errors... > ] map testarea > ---- Host_NewGame ---- > Spawn Server: testarea > exec: couldn't exec skill1.cfg > ConVarRef sk_suitcharger doesn't point to an existing ConVar > Executing listen server config file > Set Gravity 800.0 (0.250 tolerance) > Created class baseline: 4 classes, 709 bytes. > 32 player server started > exec: couldn't exec listenserver.cfg > Compressing fragments (20970 -> 12519 bytes) > > Teamplay > Map: testarea > Players: 1 / 32 > Build: 3740 > Server Number: 2 > > Attemped to precache unknown particle system "achieved"! > No pure server whitelist. sv_pure = 0 > Initializing renderer... > Level unlit, setting 'mat_fullbright 1' > Couldn't find customization file 'sound/player/jingle.wav'. > Compressing fragments (2282 -> 2103 bytes) > DataTable warning: No matching RecvTable for SendTable 'DT_WaterBullet'. > Client missing DT class CWaterBullet > Host_EndGame: CL_ParseClassInfo_EndClasses: CreateDecoders failed. > > Dropped Espionage Modder from server (Disconnect by user.) > Connection to Steam servers successful. > VAC secure mode is activated. > > Thanks for any help! : > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

