Again this is probably caused by not including the correct files. Simply 
search for the stuff it says is missing and try and find out where it is (or 
isn't) declared. You need to search for Rumble, just like you had to search 
for CWaterBullet (Or DT_WaterBullet) before. It can take some trail and 
error to get it working, but then it should.

----- Original Message ----- 
From: "Ben Tucker" <[email protected]>
To: "HLCoders - Submit" <[email protected]>
Sent: Tuesday, June 09, 2009 7:19 PM
Subject: [hlcoders] Won't load map


>I found out that CWaterBullet hadnt been added to the client, so I just 
>excluded the server file for it, as I wasn't going to use it anyways. 
>However, now whenever I load a map the engine crashes and says: 
>UserMessageBegin: Unregistered message 'Rumble'To this im even more lost... 
>: 
>(----------------------------------------------------------------------------->
> 
>DataTable warning: No matching RecvTable for SendTable 'DT_WaterBullet'.
>> Client missing DT class CWaterBullet
>
> The client project is missing the data table CWaterBullet. This is most
> likely caused by forgetting to include a file on the client (or including 
> a
> file on the server that isn't fully implemented and doesn't have a client
> side version yet.)
>
> ----- Original Message ----- 
> From: "Ben Tucker" <crephoto at live.com>
> To: "HLCoders - Submit" <hlcoders at list.valvesoftware.com>
> Sent: Tuesday, June 09, 2009 5:41 PM
> Subject: [hlcoders] Won't load map
>
>
>> When I compile my mod everything is fine, however, when I try to load the
>> map, it comes up with some strange errors...
>> ] map testarea
>> ---- Host_NewGame ----
>> Spawn Server: testarea
>> exec: couldn't exec skill1.cfg
>> ConVarRef sk_suitcharger doesn't point to an existing ConVar
>> Executing listen server config file
>> Set Gravity 800.0 (0.250 tolerance)
>> Created class baseline: 4 classes, 709 bytes.
>> 32 player server started
>> exec: couldn't exec listenserver.cfg
>> Compressing fragments (20970 -> 12519 bytes)
>>
>> Teamplay
>> Map: testarea
>> Players: 1 / 32
>> Build: 3740
>> Server Number: 2
>>
>> Attemped to precache unknown particle system "achieved"!
>> No pure server whitelist. sv_pure = 0
>> Initializing renderer...
>> Level unlit, setting 'mat_fullbright 1'
>> Couldn't find customization file 'sound/player/jingle.wav'.
>> Compressing fragments (2282 -> 2103 bytes)
>> DataTable warning: No matching RecvTable for SendTable 'DT_WaterBullet'.
>> Client missing DT class CWaterBullet
>> Host_EndGame: CL_ParseClassInfo_EndClasses: CreateDecoders failed.
>>
>> Dropped Espionage Modder from server (Disconnect by user.)
>> Connection to Steam servers successful.
>>   VAC secure mode is activated.
>>
>> Thanks for any help! : >
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>>
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