Hes an old schooler it does not matter

back on topic

Yes, there is much room for improvement in many areas.  Source Engine is the
only modern engine to still be using BSP.  However, i think the tools like
hammer should be open source so people like us can improve them since valve
lacks the manpower to do so.


On Thu, Jul 23, 2009 at 4:09 PM, Kohan Venets <idr...@hotmail.com> wrote:

>
> I'm not claiming to agree or disagree, but I'd like to mention that using
> proper spelling and grammar would help people take you seriously.  "Iam"
> "disapointed" "beleive" "displacment" "isnt" "alogothim" "differnt"
> "fundemenal" "woulod" "jsut" "Id" "dont".
>
> It's just difficult to believe that you have a job as a game developer when
> you type that way.
>
> -Kohan
>
>
>
> > Date: Thu, 23 Jul 2009 22:51:26 +0200
> > From: adamjjdono...@gmail.com
> > To: hlcoders@list.valvesoftware.com
> > Subject: [hlcoders] whats happening with this engine
> >
> > After being on this list for years Iam slightly disapointed that it has
> not
> > been taken further..mainly Iam talking about the tools artists get to use
> to
> > create the worlds and actually cant beleive that a modern computer game
> > developer still works with it as its rather limited in environment
> > design..take for example the displacment system..there isnt even lod
> > alogothim for it which makes it so limited..seeing as I work for a game
> > developer and know that its not easy to manage differnt projects and
> > content..I still think some rethinking of fundemenal aspects of the
> engine
> > woulod be a great idea about now..perhaps even jsut to give people like
> me
> > some hope that the engine will slowly migrate into something more
> modern..Id
> > expect some flaming and spam to follow this post like how their are other
> > engines to use and that i dont have to use source engine..that being
> said..i
> > kinda care about seeing progress.
> > greetz
> > nava
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