Sorry for my bad initial demand. As specified by Harry I was speaking about
x, y and z axis.
Looking at worldsize.h I can see following settings which are answering my
question:
#define MAX_COORD_INTEGER (16384)
#define MIN_COORD_INTEGER (-MAX_COORD_INTEGER)
#define MAX_COORD_FLOAT (16384.0f)
#define MIN_COORD_FLOAT (-MAX_COORD_FLOAT)
Thank you very much for pointing me to the right file Harry.
By the way, I 'm surprised seeing that in this file:
#define ASSERT_COORD( v ) Assert( (v.x>=MIN_COORD_INTEGER*2) &&
(v.x<=MAX_COORD_INTEGER*2) && \
(v.y>=MIN_COORD_INTEGER*2) && (v.y<=MAX_COORD_INTEGER*2) && \
(v.z>=MIN_COORD_INTEGER*2) && (v.z<=MAX_COORD_INTEGER*2) ); \
which is validating a coord if it is between -32768 and 32768 in each axis.
Weird if we have a look at all the other specifications.
Cheers,
J.
2009/8/17 Harry Jeffery <[email protected]>
> He means the world boundaries.
>
> It's all defined in worldsize.h
>
> 2009/8/17 Tom Edwards <[email protected]>:
> > Axis of what?
> >
> > Janek wrote:
> >> Hi all,
> >>
> >> I would like to know what are the axis range in terms of units : is it
> -4096
> >> to 4095 (if I'm refering to MAX_TRACE_LENGTH which is set to 4096) or
> higher
> >> than than lik -16384 to 16383... ?
> >> I'm very interesting in knowing the real range of each axis.
> >>
> >> Thank you in advance for ya help.
> >>
> >> -------------------
> >> j...@nek
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> >>
> >>
> >
> >
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j...@nek
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