Well of course - you can be standing at (0, 16384) and trying to trace 
to (0, -16384).

Janek wrote:
> Sorry for my bad initial demand. As specified by Harry I was speaking about
> x, y and z axis.
>
> Looking at worldsize.h I can see following settings which are answering my
> question:
> #define MAX_COORD_INTEGER   (16384)
> #define MIN_COORD_INTEGER   (-MAX_COORD_INTEGER)
> #define MAX_COORD_FLOAT    (16384.0f)
> #define MIN_COORD_FLOAT    (-MAX_COORD_FLOAT)
> Thank you very much for pointing me to the right file Harry.
>
> By the way, I 'm surprised seeing that in this file:
> #define ASSERT_COORD( v ) Assert( (v.x>=MIN_COORD_INTEGER*2) &&
> (v.x<=MAX_COORD_INTEGER*2) && \
>           (v.y>=MIN_COORD_INTEGER*2) && (v.y<=MAX_COORD_INTEGER*2) && \
>           (v.z>=MIN_COORD_INTEGER*2) && (v.z<=MAX_COORD_INTEGER*2) ); \
> which is validating a coord if it is between -32768 and 32768 in each axis.
> Weird if we have a look at all the other specifications.
>
> Cheers,
>
> J.
>
> 2009/8/17 Harry Jeffery <[email protected]>
>
>   
>> He means the world boundaries.
>>
>> It's all defined in worldsize.h
>>
>> 2009/8/17 Tom Edwards <[email protected]>:
>>  > Axis of what?
>>     
>>> Janek wrote:
>>>       
>>>> Hi all,
>>>>
>>>> I would like to know what are the axis range in terms of units : is it
>>>>         
>> -4096
>>     
>>>> to 4095 (if I'm refering to MAX_TRACE_LENGTH which is set to 4096) or
>>>>         
>> higher
>>     
>>>> than than lik -16384 to 16383... ?
>>>>  I'm very interesting in knowing the real range of each axis.
>>>>
>>>> Thank you in advance for ya help.
>>>>
>>>> -------------------
>>>> j...@nek
>>>> _______________________________________________
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>>     
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>>>>
>>>>
>>>>
>>>>         
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>>     
>
>
>   


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