Well of course - you can be standing at (0, 16384) and trying to trace to (0, -16384).
Janek wrote: > Sorry for my bad initial demand. As specified by Harry I was speaking about > x, y and z axis. > > Looking at worldsize.h I can see following settings which are answering my > question: > #define MAX_COORD_INTEGER (16384) > #define MIN_COORD_INTEGER (-MAX_COORD_INTEGER) > #define MAX_COORD_FLOAT (16384.0f) > #define MIN_COORD_FLOAT (-MAX_COORD_FLOAT) > Thank you very much for pointing me to the right file Harry. > > By the way, I 'm surprised seeing that in this file: > #define ASSERT_COORD( v ) Assert( (v.x>=MIN_COORD_INTEGER*2) && > (v.x<=MAX_COORD_INTEGER*2) && \ > (v.y>=MIN_COORD_INTEGER*2) && (v.y<=MAX_COORD_INTEGER*2) && \ > (v.z>=MIN_COORD_INTEGER*2) && (v.z<=MAX_COORD_INTEGER*2) ); \ > which is validating a coord if it is between -32768 and 32768 in each axis. > Weird if we have a look at all the other specifications. > > Cheers, > > J. > > 2009/8/17 Harry Jeffery <[email protected]> > > >> He means the world boundaries. >> >> It's all defined in worldsize.h >> >> 2009/8/17 Tom Edwards <[email protected]>: >> > Axis of what? >> >>> Janek wrote: >>> >>>> Hi all, >>>> >>>> I would like to know what are the axis range in terms of units : is it >>>> >> -4096 >> >>>> to 4095 (if I'm refering to MAX_TRACE_LENGTH which is set to 4096) or >>>> >> higher >> >>>> than than lik -16384 to 16383... ? >>>> I'm very interesting in knowing the real range of each axis. >>>> >>>> Thank you in advance for ya help. >>>> >>>> ------------------- >>>> j...@nek >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> >> please visit: >> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> >> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

