Hi, I am not sure where this function is.... what version of the SDK are you
using? I say this because the latest version doesn't have any class called
HudTargetID and every TargetID class that does exist, does not have an
OnThink function.

The TargetID is resolved in the top-level player class (CHL2MP_Player,
CSDK_Player) in the UpdateTargetID() function.

To be more specific about your question, its probably doing that because you
are calling Traces during the VGUI think stage, in which, if I am not
mistaken, happens after all the animations are done and locked for the
frame.

Jonathan White
GoldenEye: Source
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