Hi, I am not sure where this function is.... what version of the SDK are you using? I say this because the latest version doesn't have any class called HudTargetID and every TargetID class that does exist, does not have an OnThink function.
The TargetID is resolved in the top-level player class (CHL2MP_Player, CSDK_Player) in the UpdateTargetID() function. To be more specific about your question, its probably doing that because you are calling Traces during the VGUI think stage, in which, if I am not mistaken, happens after all the animations are done and locked for the frame. Jonathan White GoldenEye: Source _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

