We are on EP1, and it is our own class.

I should have specified, sorry.

You are also exactly correct, its in VGUI and its "too late", which is 
triggering the error.  One of the other coders emailed me from vacation 
and said exactly what you did.  It's funny how it still works fine though.

Thanks for the reply!
-Mike

Jonathan White wrote:
> Hi, I am not sure where this function is.... what version of the SDK are you
> using? I say this because the latest version doesn't have any class called
> HudTargetID and every TargetID class that does exist, does not have an
> OnThink function.
>
> The TargetID is resolved in the top-level player class (CHL2MP_Player,
> CSDK_Player) in the UpdateTargetID() function.
>
> To be more specific about your question, its probably doing that because you
> are calling Traces during the VGUI think stage, in which, if I am not
> mistaken, happens after all the animations are done and locked for the
> frame.
>
> Jonathan White
> GoldenEye: Source
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