I might be wrong about this but I think that error is produced because the bone access is locked so that other threads can access it. So, it'll still work fine even though it produces the error but if you run any of the other tools alongside the game then this error means that the game will be prone to crash. In fact it may be prone to crash either way if the wrong game thread decides to access the bone cache at the wrong time. But I'm a bit sketchy on how that system works and what reason bone access is tied down for. Anyway do the traces in PreThink and store the result for vgui to pick up later and the error should go away.
-- Jorge "Vino" Rodriguez _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

