I might be wrong about this but I think that error is produced because the
bone access is locked so that other threads can access it. So, it'll still
work fine even though it produces the error but if you run any of the other
tools alongside the game then this error means that the game will be prone
to crash. In fact it may be prone to crash either way if the wrong game
thread decides to access the bone cache at the wrong time. But I'm a bit
sketchy on how that system works and what reason bone access is tied down
for. Anyway do the traces in PreThink and store the result for vgui to pick
up later and the error should go away.

-- 
Jorge "Vino" Rodriguez
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