That works in Hammer, but in game the engine still culls the interior faces. There's got to be a way to do it in code...
--Bob On Thu, Sep 3, 2009 at 6:34 PM, Matt Hoffman<[email protected]> wrote: > I don't know if $nocull works on brushes but try adding $nocull 1 to the > VMT. > > On Thu, Sep 3, 2009 at 5:50 PM, Bob Somers <[email protected]> wrote: > >> Is there a way to turn off backface culling for a particular entity? >> I'd like to draw the texture on the inside of a brush entity when a >> player walks inside it. >> >> Thanks for your help. >> >> --Bob >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

