That works in Hammer, but in game the engine still culls the interior
faces. There's got to be a way to do it in code...

--Bob




On Thu, Sep 3, 2009 at 6:34 PM, Matt Hoffman<[email protected]> wrote:
> I don't know if $nocull works on brushes but try adding $nocull 1 to the
> VMT.
>
> On Thu, Sep 3, 2009 at 5:50 PM, Bob Somers <[email protected]> wrote:
>
>> Is there a way to turn off backface culling for a particular entity?
>> I'd like to draw the texture on the inside of a brush entity when a
>> player walks inside it.
>>
>> Thanks for your help.
>>
>> --Bob
>>
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