Thanks for your replies Tom. Unfortunately the easy solution won't work for me, because I'm trying to do this with a custom brush entity so I can't just set it to func_detail.
Oh well, guess I'll have to just accept that the back faces will be missing. :/ --Bob On Fri, Sep 4, 2009 at 3:13 AM, Tom Edwards<[email protected]> wrote: > Easy solution: $nocull will work with brush entities, which according to > the wiki includes func_detail. > > http://developer.valvesoftware.com/wiki/$nocull > > Bob Somers wrote: >> That works in Hammer, but in game the engine still culls the interior >> faces. There's got to be a way to do it in code... >> >> --Bob >> >> >> >> >> On Thu, Sep 3, 2009 at 6:34 PM, Matt Hoffman<[email protected]> >> wrote: >> >>> I don't know if $nocull works on brushes but try adding $nocull 1 to the >>> VMT. >>> >>> On Thu, Sep 3, 2009 at 5:50 PM, Bob Somers <[email protected]> wrote: >>> >>> >>>> Is there a way to turn off backface culling for a particular entity? >>>> I'd like to draw the texture on the inside of a brush entity when a >>>> player walks inside it. >>>> >>>> Thanks for your help. >>>> >>>> --Bob >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

