Or go fullbright and apply a drawdistance of 1024 units to keep the
fps friendly.

2009/9/12 Andrew Ritchie <[email protected]>:
> VMF != BSP
>
> You CAN reference brushes and things back to the VMF from a BSP but I'd
> suggest you go and do a little more reading and file browsing to see why
> what you are suggesting would require the elimination of seperate file
> formats and if you want it in real time either an massive overhaul of the
> RAD calculation or full transition to dynamic lighting.
>
> On Sat, Sep 12, 2009 at 11:07 PM, Joshua Scarsbrook
> <[email protected]>wrote:
>
>> Well the vmf file contains alot of data and it is easy to draw the
>> brushs but you can still not do lighting without alot of extra work on
>> valves part. from what i know we can have a map load draw brushs and put
>> colsision physics on it, is that not something that can be doen with the
>> sdk, anyway the uses of this are opening map editing to more less
>> knolageable players wanting to make a map.
>> Andrew Ritchie wrote:
>> > What would the difference between this and normal hammer be?  The only
>> thing
>> > you could do was "run" game logic, you'd still have to run the compilers
>> > each time to see the resulting changes.  There are rough features in
>> place
>> > that make it appear like at some point Source was able to talk back to
>> > Hammer, especially with the Source BSP format having precompiled brush
>> data
>> > in it.  However the advantages of the feature you want and hammer is
>> > nothing, except ingame you'd have to reload the map all the time.
>> >
>> > On Sat, Sep 12, 2009 at 10:45 PM, Matt Hoffman
>> > <[email protected]>wrote:
>> >
>> >
>> >> Because this totally doesn't go against the BSP/Compile mindset?
>> >>
>> >> On Sat, Sep 12, 2009 at 2:43 PM, Joshua Scarsbrook <
>> [email protected]
>> >>
>> >>> wrote:
>> >>>
>> >>> Hi
>> >>>
>> >>> I was wondering if it is possable to make a version of hammer that
>> works
>> >>> ingame and renders the vmf as somesort of mesh and then allows you to
>> >>> edit it using ingame tools.
>> >>>
>> >>> Thanks,
>> >>> Vbitz
>> >>>
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>> >>>
>> >>>
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>> >>
>> >>
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>> >
>> >
>>
>>
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