Hi Thanks for the hint about the map, i have seen one made for hl2ep2 as well called cb_conblocks and i finaly got a download link for it. http://solidfiles.com/d/BCs9, this map is just like the portal one but for hl2ep2
Thanks, Vbitz Lech wrote: > I believe someone already did something like this for portal: > http://www.youtube.com/watch?v=65EDQB4OWcg > > While I don't know the exact specifics behind what else might be > needed or how well it works, you can however see everything from > building the map to applying game logic available from right within > portal itself. > > -L > > On Sat, Sep 12, 2009 at 5:25 PM, Harry Jeffery > <[email protected]> wrote: > >> Or go fullbright and apply a drawdistance of 1024 units to keep the >> fps friendly. >> >> 2009/9/12 Andrew Ritchie <[email protected]>: >> >>> VMF != BSP >>> >>> You CAN reference brushes and things back to the VMF from a BSP but I'd >>> suggest you go and do a little more reading and file browsing to see why >>> what you are suggesting would require the elimination of seperate file >>> formats and if you want it in real time either an massive overhaul of the >>> RAD calculation or full transition to dynamic lighting. >>> >>> On Sat, Sep 12, 2009 at 11:07 PM, Joshua Scarsbrook >>> <[email protected]>wrote: >>> >>> >>>> Well the vmf file contains alot of data and it is easy to draw the >>>> brushs but you can still not do lighting without alot of extra work on >>>> valves part. from what i know we can have a map load draw brushs and put >>>> colsision physics on it, is that not something that can be doen with the >>>> sdk, anyway the uses of this are opening map editing to more less >>>> knolageable players wanting to make a map. >>>> Andrew Ritchie wrote: >>>> >>>>> What would the difference between this and normal hammer be? The only >>>>> >>>> thing >>>> >>>>> you could do was "run" game logic, you'd still have to run the compilers >>>>> each time to see the resulting changes. There are rough features in >>>>> >>>> place >>>> >>>>> that make it appear like at some point Source was able to talk back to >>>>> Hammer, especially with the Source BSP format having precompiled brush >>>>> >>>> data >>>> >>>>> in it. However the advantages of the feature you want and hammer is >>>>> nothing, except ingame you'd have to reload the map all the time. >>>>> >>>>> On Sat, Sep 12, 2009 at 10:45 PM, Matt Hoffman >>>>> <[email protected]>wrote: >>>>> >>>>> >>>>> >>>>>> Because this totally doesn't go against the BSP/Compile mindset? >>>>>> >>>>>> On Sat, Sep 12, 2009 at 2:43 PM, Joshua Scarsbrook < >>>>>> >>>> [email protected] >>>> >>>>>>> wrote: >>>>>>> >>>>>>> Hi >>>>>>> >>>>>>> I was wondering if it is possable to make a version of hammer that >>>>>>> >>>> works >>>> >>>>>>> ingame and renders the vmf as somesort of mesh and then allows you to >>>>>>> edit it using ingame tools. >>>>>>> >>>>>>> Thanks, >>>>>>> Vbitz >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>>> please visit: >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>>> >>>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> >>>> please visit: >>>> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

