Hey, I would consider it a coding question as I'm writing code which used to use it server side via the IServerPluginHelpers interface and it stopped working after the last update with no console messages. I was simply wondering if this was intentional or not :)
- Jay Quoting ZuM <[email protected]>: > Well, but he asked why it isn't working with sv_cheats enable, so it is > considered as cheat but changing the values with sv_cheats enable does > nothing. > > Honestly, i don't know why it isn't working since i'm not a Valve employee > and also i don't play CS:S anymore to check if this is true :X. > > 2009/9/15 Jorge Rodriguez <[email protected]> > >> Jay, >> >> I'm not sure if this is even a coding question, which is why you probably >> got all of the snarky replies. >> >> I'm not a Valve employee, but it think I would be accurate if I said that >> the reason fov is considered a cheat is because players used to set it to >> ridiculously large values to be able to see other players who were directly >> behind them, or zoom in to be able to see players far away, even without a >> scope or binoculars. >> >> It shouldn't be restricted entirely, but rather capped to a certain value >> range, like 80 to 120 or so. Can we stop bickering now? >> >> -- >> Jorge "Vino" Rodriguez >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

