Well there was that one... Oh nope wrong person.

Gabriel Smith

On Sep 15, 2009, at 7:36 PM, "Tony Paloma" <[email protected]> wrote:

Remember when Nick said anything useful on this list?

no, neither do i..

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Nick
Sent: Tuesday, September 15, 2009 3:39 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] CSS FOV since last update?

Remember when valve gave modders good tools and fixed bugs?

no, neither do i..

On Tue, Sep 15, 2009 at 5:32 PM, Tony Paloma <[email protected]>
wrote:
You guys remember when they broke "say" in hl2mp?

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Jay Croghan
Sent: Tuesday, September 15, 2009 12:42 PM
To: [email protected]
Subject: Re: [hlcoders] CSS FOV since last update?

Thanks for your help but I've been around long enough to know all
about network vars. I can't think of how it wouldn't be intentional
though, breaking console commands wouldn't be too easily done!

- Jay

Quoting Saul Rennison <[email protected]>:

A) No it wouldn't have been intentional.
B) Change the CBasePlayer::m_iFOV SendProp to change FOV
Thanks,
- Saul.


2009/9/15 Jay Croghan <[email protected]>

Hey,

I would consider it a coding question as I'm writing code which
used
to use it server side via the IServerPluginHelpers interface and
it
stopped working after the last update with no console messages. I
was
simply wondering if this was intentional or not :)

- Jay

Quoting ZuM <[email protected]>:

Well, but he asked why it isn't working with sv_cheats enable,
so
it is
considered as cheat but changing the values with sv_cheats
enable
does
nothing.

Honestly, i don't know why it isn't working since i'm not a
Valve
employee
and also i don't play CS:S anymore to check if this is true :X.

2009/9/15 Jorge Rodriguez <[email protected]>

Jay,

I'm not sure if this is even a coding question, which is why
you
probably
got all of the snarky replies.

I'm not a Valve employee, but it think I would be accurate if I
said that
the reason fov is considered a cheat is because players used to
set it to
ridiculously large values to be able to see other players who
were
directly
behind them, or zoom in to be able to see players far away,
even
without a
scope or binoculars.

It shouldn't be restricted entirely, but rather capped to a
certain value
range, like 80 to 120 or so. Can we stop bickering now?

--
Jorge "Vino" Rodriguez
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