Well there was that one... Oh nope wrong person. Gabriel Smith
On Sep 15, 2009, at 7:36 PM, "Tony Paloma" <[email protected]> wrote: Remember when Nick said anything useful on this list? no, neither do i.. -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Nick Sent: Tuesday, September 15, 2009 3:39 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] CSS FOV since last update? Remember when valve gave modders good tools and fixed bugs? no, neither do i.. On Tue, Sep 15, 2009 at 5:32 PM, Tony Paloma <[email protected]> wrote: You guys remember when they broke "say" in hl2mp? -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Jay Croghan Sent: Tuesday, September 15, 2009 12:42 PM To: [email protected] Subject: Re: [hlcoders] CSS FOV since last update? Thanks for your help but I've been around long enough to know all about network vars. I can't think of how it wouldn't be intentional though, breaking console commands wouldn't be too easily done! - Jay Quoting Saul Rennison <[email protected]>: A) No it wouldn't have been intentional. B) Change the CBasePlayer::m_iFOV SendProp to change FOV Thanks, - Saul. 2009/9/15 Jay Croghan <[email protected]> Hey, I would consider it a coding question as I'm writing code which used to use it server side via the IServerPluginHelpers interface and it stopped working after the last update with no console messages. I was simply wondering if this was intentional or not :) - Jay Quoting ZuM <[email protected]>: Well, but he asked why it isn't working with sv_cheats enable, so it is considered as cheat but changing the values with sv_cheats enable does nothing. Honestly, i don't know why it isn't working since i'm not a Valve employee and also i don't play CS:S anymore to check if this is true :X. 2009/9/15 Jorge Rodriguez <[email protected]> Jay, I'm not sure if this is even a coding question, which is why you probably got all of the snarky replies. I'm not a Valve employee, but it think I would be accurate if I said that the reason fov is considered a cheat is because players used to set it to ridiculously large values to be able to see other players who were directly behind them, or zoom in to be able to see players far away, even without a scope or binoculars. It shouldn't be restricted entirely, but rather capped to a certain value range, like 80 to 120 or so. Can we stop bickering now? -- Jorge "Vino" Rodriguez _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

