Unreal Tournament 2003 shipped with a version of Maya, the PLE, so there may
be something similar still available.

On Mon, Sep 21, 2009 at 1:35 PM, Tom Edwards <[email protected]>wrote:

> The release of the Heavy model sources (which is excellent BTW) has
> confirmed that Valve's modellers now use Maya, and revealed the
> quasi-binary DMX format as the successor to SMD.
>
> What does this mean for XSI support, particularly the Mod Tool?  Its
> exporter has needed updating for a long time, mainly in terms of UI but
> also core functionality. I'm sure the Maya plugin is an improvement on
> all fronts but it's no help to most modders, as Maya doesn't have a free
> Mod Tool equivalent.
>
> I'm also a little wary about DMX, since it can't be easily understood by
> someone wanting to write a new exporter. Can we (and by we I mostly mean
> Jed of course) see a spec for it? Does it support new features that SMD
> does not?
>
> The good news is that there's a new Blender exporter out
> <http://dvondrake.com/scripts/blendersmd> that does everything except
> VTA. Blender may have to become the new modder's choice for Source,
> which, as much as I like it, isn't ideal given the exotic UI.
>
>
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