Unreal Tournament 2003 shipped with a version of Maya, the PLE, so there may be something similar still available.
On Mon, Sep 21, 2009 at 1:35 PM, Tom Edwards <[email protected]>wrote: > The release of the Heavy model sources (which is excellent BTW) has > confirmed that Valve's modellers now use Maya, and revealed the > quasi-binary DMX format as the successor to SMD. > > What does this mean for XSI support, particularly the Mod Tool? Its > exporter has needed updating for a long time, mainly in terms of UI but > also core functionality. I'm sure the Maya plugin is an improvement on > all fronts but it's no help to most modders, as Maya doesn't have a free > Mod Tool equivalent. > > I'm also a little wary about DMX, since it can't be easily understood by > someone wanting to write a new exporter. Can we (and by we I mostly mean > Jed of course) see a spec for it? Does it support new features that SMD > does not? > > The good news is that there's a new Blender exporter out > <http://dvondrake.com/scripts/blendersmd> that does everything except > VTA. Blender may have to become the new modder's choice for Source, > which, as much as I like it, isn't ideal given the exotic UI. > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

