does anyone know what advantages the .dmx format has over smd? Jed wrote: > I would be very surprised if the compiler doesn't still support SMD > for legacy reasons. > > Suppose I better brace myself for the inevitable flood of emails > asking me when I'll add DMX support to my plug-ins... > > - Jed > > 2009/9/21 Andrew Ritchie <[email protected]>: > >> Unreal Tournament 2003 shipped with a version of Maya, the PLE, so there may >> be something similar still available. >> >> On Mon, Sep 21, 2009 at 1:35 PM, Tom Edwards <[email protected]>wrote: >> >> >>> The release of the Heavy model sources (which is excellent BTW) has >>> confirmed that Valve's modellers now use Maya, and revealed the >>> quasi-binary DMX format as the successor to SMD. >>> >>> What does this mean for XSI support, particularly the Mod Tool? Its >>> exporter has needed updating for a long time, mainly in terms of UI but >>> also core functionality. I'm sure the Maya plugin is an improvement on >>> all fronts but it's no help to most modders, as Maya doesn't have a free >>> Mod Tool equivalent. >>> >>> I'm also a little wary about DMX, since it can't be easily understood by >>> someone wanting to write a new exporter. Can we (and by we I mostly mean >>> Jed of course) see a spec for it? Does it support new features that SMD >>> does not? >>> >>> The good news is that there's a new Blender exporter out >>> <http://dvondrake.com/scripts/blendersmd> that does everything except >>> VTA. Blender may have to become the new modder's choice for Source, >>> which, as much as I like it, isn't ideal given the exotic UI. >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >
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