does anyone know what advantages the .dmx format has over smd?

Jed wrote:
> I would be very surprised if the compiler doesn't still support SMD
> for legacy reasons.
>
> Suppose I better brace myself for the inevitable flood of emails
> asking me when I'll add DMX support to my plug-ins...
>
> - Jed
>
> 2009/9/21 Andrew Ritchie <[email protected]>:
>   
>> Unreal Tournament 2003 shipped with a version of Maya, the PLE, so there may
>> be something similar still available.
>>
>> On Mon, Sep 21, 2009 at 1:35 PM, Tom Edwards <[email protected]>wrote:
>>
>>     
>>> The release of the Heavy model sources (which is excellent BTW) has
>>> confirmed that Valve's modellers now use Maya, and revealed the
>>> quasi-binary DMX format as the successor to SMD.
>>>
>>> What does this mean for XSI support, particularly the Mod Tool?  Its
>>> exporter has needed updating for a long time, mainly in terms of UI but
>>> also core functionality. I'm sure the Maya plugin is an improvement on
>>> all fronts but it's no help to most modders, as Maya doesn't have a free
>>> Mod Tool equivalent.
>>>
>>> I'm also a little wary about DMX, since it can't be easily understood by
>>> someone wanting to write a new exporter. Can we (and by we I mostly mean
>>> Jed of course) see a spec for it? Does it support new features that SMD
>>> does not?
>>>
>>> The good news is that there's a new Blender exporter out
>>> <http://dvondrake.com/scripts/blendersmd> that does everything except
>>> VTA. Blender may have to become the new modder's choice for Source,
>>> which, as much as I like it, isn't ideal given the exotic UI.
>>>
>>>
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>>>       
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>>     
>
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