> and instead having the animation playing without the player actually moving > around, and then update his position at the end of the animation to wherever > the player has ended up moving. This might be prone to penetration errors > though.
I wonder if this is how the zombies in L4D do their climbing animation... Does anyone know if it's possible to view L4D models? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

