You could get a bone position (spine bone perhaps) and save that, and frame
by frame compare the distance the bone traveled to get a velocity from that
and apply it to the player. Maybe this isn't what you want thought. ;)

On Thu, Sep 24, 2009 at 8:37 AM, Jorge Rodriguez <[email protected]> wrote:

> Those are NPC's though, not players. Players use a completely different set
> of movement rules.
>
> --
> Jorge "Vino" Rodriguez
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-- 
~Ryan ( skidz )
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