You could get a bone position (spine bone perhaps) and save that, and frame by frame compare the distance the bone traveled to get a velocity from that and apply it to the player. Maybe this isn't what you want thought. ;)
On Thu, Sep 24, 2009 at 8:37 AM, Jorge Rodriguez <[email protected]> wrote: > Those are NPC's though, not players. Players use a completely different set > of movement rules. > > -- > Jorge "Vino" Rodriguez > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ~Ryan ( skidz ) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

