Amazing work. There's a similar (but far less detailed) list at <http://developer.valvesoftware.com/wiki/Game_initialization> that you might be able to glean some extra detail from. :-)
Niggles; it would be better to split the lists under the Engine subheading into two, one for client and one for server. There's no reason to mix them up if they don't overlap. Further down the page, I'd ditch the purple text since it looks like a followed wiki link. In fact since there's only really two colours in use there, it would be better to flag engine funcs up with a little "engine->" icon instead, and leave gamecode funcs plain. Jorge Rodriguez wrote: > On popular demand I took the time to document the order in which all of the > game library methods are called by engine.dll. The article is on the wiki > here: > > http://developer.valvesoftware.com/wiki/Frame_Order > > I'd appreciate input before I move on to the next thing on my to-do list. If > there's any missing information feel free to add it or request it be added. > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

