This is stellar Jorge, thank you SO much for taking the time to do this!

--Bob



On Fri, Oct 2, 2009 at 5:30 AM, Tom Edwards <[email protected]> wrote:
> Amazing work. There's a similar (but far less detailed) list at
> <http://developer.valvesoftware.com/wiki/Game_initialization> that you
> might be able to glean some extra detail from. :-)
>
> Niggles; it would be better to split the lists under the Engine
> subheading into two, one for client and one for server. There's no
> reason to mix them up if they don't overlap.
>
> Further down the page, I'd ditch the purple text since it looks like a
> followed wiki link. In fact since there's only really two colours in use
> there, it would be better to flag engine funcs up with a little
> "engine->" icon instead, and leave gamecode funcs plain.
>
> Jorge Rodriguez wrote:
>> On popular demand I took the time to document the order in which all of the
>> game library methods are called by engine.dll. The article is on the wiki
>> here:
>>
>> http://developer.valvesoftware.com/wiki/Frame_Order
>>
>> I'd appreciate input before I move on to the next thing on my to-do list. If
>> there's any missing information feel free to add it or request it be added.
>>
>>
>
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