This is stellar Jorge, thank you SO much for taking the time to do this! --Bob
On Fri, Oct 2, 2009 at 5:30 AM, Tom Edwards <[email protected]> wrote: > Amazing work. There's a similar (but far less detailed) list at > <http://developer.valvesoftware.com/wiki/Game_initialization> that you > might be able to glean some extra detail from. :-) > > Niggles; it would be better to split the lists under the Engine > subheading into two, one for client and one for server. There's no > reason to mix them up if they don't overlap. > > Further down the page, I'd ditch the purple text since it looks like a > followed wiki link. In fact since there's only really two colours in use > there, it would be better to flag engine funcs up with a little > "engine->" icon instead, and leave gamecode funcs plain. > > Jorge Rodriguez wrote: >> On popular demand I took the time to document the order in which all of the >> game library methods are called by engine.dll. The article is on the wiki >> here: >> >> http://developer.valvesoftware.com/wiki/Frame_Order >> >> I'd appreciate input before I move on to the next thing on my to-do list. If >> there's any missing information feel free to add it or request it be added. >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

