You could try using bodygroups on the weapon and view model On Mon, Oct 5, 2009 at 10:11 PM, Saul Rennison <[email protected]>wrote:
> Hey hlcoders, > > I'm wondering how I'd go about adding normal static props (i.e. a small > scope) to an existing weapon. I've tried bone merging the viewmodel to a > static prop I created to no avail, albeit I'm not sure I'm doing it > correctly. I'm basically requesting: > > - How would I go about spawning a prop/another viewmodel, and where I > should do this in the code; > - How would I attach this newly spawned prop to my viewmodel (it's > currently a bone, v_weapon.Scope.Attachment) > - Has anyone tried this before and are they willing to release code > [snippets]. > > > Thanks so much in advance, > - Saul. > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- - Stephen Swires _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

