Having them as seperate models makes it even more of a pain

On Mon, Oct 5, 2009 at 10:49 PM, Saul Rennison <[email protected]>wrote:

> I want to save animating till later to be honest. And I'd prefer to
> have all the attachments as seperate models and attach them when need
> be. I don't want players to be removing / attaching on the fly; a bit
> like CoD4 attachments.
>
> All I want is code / concepts of how I would spawn this model and
> attach it to the local client's viewmodel (doing worldmodel later).
>
> FYI Viewmodels are bummers :(
>
> Thanks,
> - Saul.
>
> On 5 Oct 2009, at 22:35, Ryan Sheffer <[email protected]> wrote:
>
> > Its best to just have the scope as a model group mentioned above. If
> > you
> > want the players hand to put the scope on, making the scopes verts
> > part of
> > bone and parent that bone to the hand during the animation and once
> > attached
> > unparent in the animation. Then just have the scope model group stay
> > on
> > until the player removed it again.
> >
> > If you dont want to do this, parenting new models to the player v
> > model is
> > going to be an annoying task, but its possible. Just need to keep in
> > mind
> > that it is hidden to all players cept the local. Maybe having the
> > model
> > entirely client side would be wise? But maybe too much work to setup.
> >
> > On Mon, Oct 5, 2009 at 2:14 PM, Stephen Swires <[email protected]
> > >wrote:
> >
> >> You could try using bodygroups on the weapon and view model
> >>
> >> On Mon, Oct 5, 2009 at 10:11 PM, Saul Rennison <[email protected]
> >>> wrote:
> >>
> >>> Hey hlcoders,
> >>>
> >>> I'm wondering how I'd go about adding normal static props (i.e. a
> >>> small
> >>> scope) to an existing weapon. I've tried bone merging the
> >>> viewmodel to a
> >>> static prop I created to no avail, albeit I'm not sure I'm doing it
> >>> correctly. I'm basically requesting:
> >>>
> >>>  - How would I go about spawning a prop/another viewmodel, and
> >>> where I
> >>>  should do this in the code;
> >>>  - How would I attach this newly spawned prop to my viewmodel (it's
> >>>  currently a bone, v_weapon.Scope.Attachment)
> >>>  - Has anyone tried this before and are they willing to release code
> >>>  [snippets].
> >>>
> >>>
> >>> Thanks so much in advance,
> >>> - Saul.
> >>> _______________________________________________
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> >>> please visit:
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> >>>
> >>>
> >>
> >>
> >> --
> >> - Stephen Swires
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >
> >
> > --
> > ~Ryan ( skidz )
> > _______________________________________________
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> > archives, please visit:
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> >
>
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>


-- 
- Stephen Swires
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