I want to save animating till later to be honest. And I'd prefer to have all the attachments as seperate models and attach them when need be. I don't want players to be removing / attaching on the fly; a bit like CoD4 attachments.
All I want is code / concepts of how I would spawn this model and attach it to the local client's viewmodel (doing worldmodel later). FYI Viewmodels are bummers :( Thanks, - Saul. On 5 Oct 2009, at 22:35, Ryan Sheffer <[email protected]> wrote: > Its best to just have the scope as a model group mentioned above. If > you > want the players hand to put the scope on, making the scopes verts > part of > bone and parent that bone to the hand during the animation and once > attached > unparent in the animation. Then just have the scope model group stay > on > until the player removed it again. > > If you dont want to do this, parenting new models to the player v > model is > going to be an annoying task, but its possible. Just need to keep in > mind > that it is hidden to all players cept the local. Maybe having the > model > entirely client side would be wise? But maybe too much work to setup. > > On Mon, Oct 5, 2009 at 2:14 PM, Stephen Swires <[email protected] > >wrote: > >> You could try using bodygroups on the weapon and view model >> >> On Mon, Oct 5, 2009 at 10:11 PM, Saul Rennison <[email protected] >>> wrote: >> >>> Hey hlcoders, >>> >>> I'm wondering how I'd go about adding normal static props (i.e. a >>> small >>> scope) to an existing weapon. I've tried bone merging the >>> viewmodel to a >>> static prop I created to no avail, albeit I'm not sure I'm doing it >>> correctly. I'm basically requesting: >>> >>> - How would I go about spawning a prop/another viewmodel, and >>> where I >>> should do this in the code; >>> - How would I attach this newly spawned prop to my viewmodel (it's >>> currently a bone, v_weapon.Scope.Attachment) >>> - Has anyone tried this before and are they willing to release code >>> [snippets]. >>> >>> >>> Thanks so much in advance, >>> - Saul. >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >> >> >> -- >> - Stephen Swires >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > -- > ~Ryan ( skidz ) > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

