I want to save animating till later to be honest. And I'd prefer to  
have all the attachments as seperate models and attach them when need  
be. I don't want players to be removing / attaching on the fly; a bit  
like CoD4 attachments.

All I want is code / concepts of how I would spawn this model and  
attach it to the local client's viewmodel (doing worldmodel later).

FYI Viewmodels are bummers :(

Thanks,
- Saul.

On 5 Oct 2009, at 22:35, Ryan Sheffer <[email protected]> wrote:

> Its best to just have the scope as a model group mentioned above. If  
> you
> want the players hand to put the scope on, making the scopes verts  
> part of
> bone and parent that bone to the hand during the animation and once  
> attached
> unparent in the animation. Then just have the scope model group stay  
> on
> until the player removed it again.
>
> If you dont want to do this, parenting new models to the player v  
> model is
> going to be an annoying task, but its possible. Just need to keep in  
> mind
> that it is hidden to all players cept the local. Maybe having the  
> model
> entirely client side would be wise? But maybe too much work to setup.
>
> On Mon, Oct 5, 2009 at 2:14 PM, Stephen Swires <[email protected] 
> >wrote:
>
>> You could try using bodygroups on the weapon and view model
>>
>> On Mon, Oct 5, 2009 at 10:11 PM, Saul Rennison <[email protected]
>>> wrote:
>>
>>> Hey hlcoders,
>>>
>>> I'm wondering how I'd go about adding normal static props (i.e. a  
>>> small
>>> scope) to an existing weapon. I've tried bone merging the  
>>> viewmodel to a
>>> static prop I created to no avail, albeit I'm not sure I'm doing it
>>> correctly. I'm basically requesting:
>>>
>>>  - How would I go about spawning a prop/another viewmodel, and  
>>> where I
>>>  should do this in the code;
>>>  - How would I attach this newly spawned prop to my viewmodel (it's
>>>  currently a bone, v_weapon.Scope.Attachment)
>>>  - Has anyone tried this before and are they willing to release code
>>>  [snippets].
>>>
>>>
>>> Thanks so much in advance,
>>> - Saul.
>>> _______________________________________________
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>>> please visit:
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>>>
>>>
>>
>>
>> --
>> - Stephen Swires
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list  
>> archives,
>> please visit:
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>>
>>
>
>
> -- 
> ~Ryan ( skidz )
> _______________________________________________
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