Hi again,

I'm not quite sure what you meant by the calculations you wrote, on how to 
convert an AccountID to a SteamID.

I didn't understand the first line at all; > > STEAM_0:"AccountID & 
0x01":"AccountID >> 1"
As for the second line, I tried to use the modulo operation (Mod(AccountID,2)), 
but that just gave me the number two.

Could you explain it to me with more words?
Thanks!

> From: [email protected]
> To: [email protected]
> Date: Tue, 5 Jan 2010 07:15:19 +0000
> Subject: Re: [hlcoders] How to find SteamID
> 
> 
> Thank you! I'll try that when I get home tonight :-)
> 
> > From: [email protected]
> > To: [email protected]
> > Date: Mon, 4 Jan 2010 15:21:00 -0800
> > Subject: Re: [hlcoders] How to find SteamID
> > 
> > STEAM_0:"AccountID & 0x01":"AccountID >> 1"
> > 
> > Or "Mod 2" and "/ 2" respectively.
> > 
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Michael Bang
> > Sent: Monday, January 04, 2010 3:13 PM
> > To: [email protected]
> > Subject: Re: [hlcoders] How to find SteamID
> > 
> > 
> > Okay.
> > How would you get a SteamID from an account ID - as you described in : 
> > 
> > > > Well as long as we're coming up with alternatives:
> > > >  - Read HKEY_CURRENT_USER\Software\Valve\Steam\LastGameNameUsed
> > > >  - Enumerate HKEY_CURRENT_USER\Software\Valve\Steam\Users for a matching
> > > > friends\PersonaName value
> > > >    - The keys under Users are account IDs. You can use them to get a
> > > > SteamID.
> > 
> > Thanks
> > 
> > > From: [email protected]
> > > To: [email protected]
> > > Date: Mon, 4 Jan 2010 15:05:33 -0800
> > > Subject: Re: [hlcoders] How to find SteamID
> > > 
> > > No examples for VB6, but if I were doing it, I'd make a separate C++ DLL
> > > with an exported function that gives me what I want and use VB6 to call
> > > that.
> > > 
> > > Steamclient.dll does export some functions, but nothing with what you
> > want.
> > > Everything else is in an interface and working with that in VB6 will be
> > > impossible.
> > > 
> > > -----Original Message-----
> > > From: [email protected]
> > > [mailto:[email protected]] On Behalf Of Michael Bang
> > > Sent: Monday, January 04, 2010 2:51 PM
> > > To: [email protected]
> > > Subject: Re: [hlcoders] How to find SteamID
> > > 
> > > 
> > > Thanks a lot! That really helped.
> > > 
> > > 
> > > 
> > > You wouldn't happen to have an example of how to use the Steamclient.dll
> > > file in VB6/.net lying around, would you? ;-)
> > > 
> > > I've not been looking deeply into it, but I haven't been able to find any
> > > documentation on how to use the steamclient.dll.
> > > 
> > > Thanks
> > > 
> > > > From: [email protected]
> > > > To: [email protected]
> > > > Date: Mon, 4 Jan 2010 13:31:04 -0800
> > > > Subject: Re: [hlcoders] How to find SteamID
> > > > 
> > > > Well as long as we're coming up with alternatives:
> > > >  - Read HKEY_CURRENT_USER\Software\Valve\Steam\LastGameNameUsed
> > > >  - Enumerate HKEY_CURRENT_USER\Software\Valve\Steam\Users for a matching
> > > > friends\PersonaName value
> > > >    - The keys under Users are account IDs. You can use them to get a
> > > > SteamID.
> > > > 
> > > > Infallible? Hardly. But it's the best out-of-game, no-steam-dlls
> > solution
> > > I
> > > > could come up with besides mucking around in the blob file.
> > > > 
> > > > If you know where Steam is installed
> > > > (HKEY_CURRENT_USER\Software\Valve\Steam\SteamPath), you can load
> > > > steamclient.dll and get the SteamID easy. If you want more details,
> > reply
> > > > and ask.
> > > > 
> > > > -----Original Message-----
> > > > From: [email protected]
> > > > [mailto:[email protected]] On Behalf Of Darien
> > Hager
> > > > Sent: Monday, January 04, 2010 1:06 PM
> > > > To: Discussion of Half-Life Programming
> > > > Subject: Re: [hlcoders] How to find SteamID
> > > > 
> > > > Just to toss out an alternative... I think the "current user name" is 
> > > > probably somewhere in the clientregistry.blob file after the user is 
> > > > logged-in... but parsing that thing directly isn't very fun and likely 
> > > > won't be as stable making your own exe/dll. (I'm working on phasing out 
> > > > some clientregistry-using code for those reasons.)
> > > > 
> > > > --Darien
> > > > 
> > > > Alexander Hirsch wrote:
> > > > > It does work. I did some stuff with that already.
> > > > > The code down there is just on top of my head though. Still, should
> > > > > work like that.
> > > > >
> > > > >   
> > > > 
> > > > 
> > > > _______________________________________________
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> > > > please visit:
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> > > > 
> > > > 
> > > > 
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