It can, but it means the same thing. Ex: STEAM_1 is used in L4D(2) and
STEAM_0 in every other game afaik.

What do you mean if AccountID is an uneven number? Do you mean odd number or
fractional number? AccountID should always be a whole number and taking mod
2 of that should only yield 0 or 1. 0 for even AccountID, 1 for odd
AccountID. When dividing by 2 when calculating Y, yes you should truncate
any decimal but "(AccountID mod 2) / 2" is not the correct calculation to do
so.

Try:
Y = CLng(AccountID / 2)

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Michael Bang
Sent: Tuesday, January 05, 2010 9:21 AM
To: [email protected]
Subject: Re: [hlcoders] How to find SteamID


Ah okay - so a SteamID can't start with anything but a zero?

Hmm.. If the AccountID is an uneven number, I guess y is as follows :
y = (AccountID mod 2) / 2  ??
Since a SteamID can't have decimals in it :-)

> From: [email protected]
> To: [email protected]
> Date: Tue, 5 Jan 2010 09:08:06 -0800
> Subject: Re: [hlcoders] How to find SteamID
> 
> STEAM_0:x:y
> 
> Where X is "AccountID mod 2"
> Where Y is "AccountID / 2"
> 
> You're using VB6, right? So you want the modulus operator as written
above.
> Basically, if AccountID is odd, X should be 1 otherwise 0.
> 
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Michael Bang
> Sent: Tuesday, January 05, 2010 8:55 AM
> To: [email protected]
> Subject: Re: [hlcoders] How to find SteamID
> 
> 
> Oh sorry, now I got it!! - at least how to find the last 4-6 digits.
> How do you figure out what the first two numbers in the SteamID are?
> STEAM_0:0:xxxxx
> 
> > From: [email protected]
> > To: [email protected]
> > Date: Tue, 5 Jan 2010 16:34:19 +0000
> > Subject: Re: [hlcoders] How to find SteamID
> > 
> > 
> > Hi again,
> > 
> > I'm not quite sure what you meant by the calculations you wrote, on how
to
> convert an AccountID to a SteamID.
> > 
> > I didn't understand the first line at all; > > STEAM_0:"AccountID &
> 0x01":"AccountID >> 1"
> > As for the second line, I tried to use the modulo operation
> (Mod(AccountID,2)), but that just gave me the number two.
> > 
> > Could you explain it to me with more words?
> > Thanks!
> > 
> > > From: [email protected]
> > > To: [email protected]
> > > Date: Tue, 5 Jan 2010 07:15:19 +0000
> > > Subject: Re: [hlcoders] How to find SteamID
> > > 
> > > 
> > > Thank you! I'll try that when I get home tonight :-)
> > > 
> > > > From: [email protected]
> > > > To: [email protected]
> > > > Date: Mon, 4 Jan 2010 15:21:00 -0800
> > > > Subject: Re: [hlcoders] How to find SteamID
> > > > 
> > > > STEAM_0:"AccountID & 0x01":"AccountID >> 1"
> > > > 
> > > > Or "Mod 2" and "/ 2" respectively.
> > > > 
> > > > -----Original Message-----
> > > > From: [email protected]
> > > > [mailto:[email protected]] On Behalf Of
Michael
> Bang
> > > > Sent: Monday, January 04, 2010 3:13 PM
> > > > To: [email protected]
> > > > Subject: Re: [hlcoders] How to find SteamID
> > > > 
> > > > 
> > > > Okay.
> > > > How would you get a SteamID from an account ID - as you described in
:
> 
> > > > 
> > > > > > Well as long as we're coming up with alternatives:
> > > > > >  - Read HKEY_CURRENT_USER\Software\Valve\Steam\LastGameNameUsed
> > > > > >  - Enumerate HKEY_CURRENT_USER\Software\Valve\Steam\Users for a
> matching
> > > > > > friends\PersonaName value
> > > > > >    - The keys under Users are account IDs. You can use them to
get
> a
> > > > > > SteamID.
> > > > 
> > > > Thanks
> > > > 
> > > > > From: [email protected]
> > > > > To: [email protected]
> > > > > Date: Mon, 4 Jan 2010 15:05:33 -0800
> > > > > Subject: Re: [hlcoders] How to find SteamID
> > > > > 
> > > > > No examples for VB6, but if I were doing it, I'd make a separate
C++
> DLL
> > > > > with an exported function that gives me what I want and use VB6 to
> call
> > > > > that.
> > > > > 
> > > > > Steamclient.dll does export some functions, but nothing with what
> you
> > > > want.
> > > > > Everything else is in an interface and working with that in VB6
will
> be
> > > > > impossible.
> > > > > 
> > > > > -----Original Message-----
> > > > > From: [email protected]
> > > > > [mailto:[email protected]] On Behalf Of
> Michael Bang
> > > > > Sent: Monday, January 04, 2010 2:51 PM
> > > > > To: [email protected]
> > > > > Subject: Re: [hlcoders] How to find SteamID
> > > > > 
> > > > > 
> > > > > Thanks a lot! That really helped.
> > > > > 
> > > > > 
> > > > > 
> > > > > You wouldn't happen to have an example of how to use the
> Steamclient.dll
> > > > > file in VB6/.net lying around, would you? ;-)
> > > > > 
> > > > > I've not been looking deeply into it, but I haven't been able to
> find any
> > > > > documentation on how to use the steamclient.dll.
> > > > > 
> > > > > Thanks
> > > > > 
> > > > > > From: [email protected]
> > > > > > To: [email protected]
> > > > > > Date: Mon, 4 Jan 2010 13:31:04 -0800
> > > > > > Subject: Re: [hlcoders] How to find SteamID
> > > > > > 
> > > > > > Well as long as we're coming up with alternatives:
> > > > > >  - Read HKEY_CURRENT_USER\Software\Valve\Steam\LastGameNameUsed
> > > > > >  - Enumerate HKEY_CURRENT_USER\Software\Valve\Steam\Users for a
> matching
> > > > > > friends\PersonaName value
> > > > > >    - The keys under Users are account IDs. You can use them to
get
> a
> > > > > > SteamID.
> > > > > > 
> > > > > > Infallible? Hardly. But it's the best out-of-game, no-steam-dlls
> > > > solution
> > > > > I
> > > > > > could come up with besides mucking around in the blob file.
> > > > > > 
> > > > > > If you know where Steam is installed
> > > > > > (HKEY_CURRENT_USER\Software\Valve\Steam\SteamPath), you can load
> > > > > > steamclient.dll and get the SteamID easy. If you want more
> details,
> > > > reply
> > > > > > and ask.
> > > > > > 
> > > > > > -----Original Message-----
> > > > > > From: [email protected]
> > > > > > [mailto:[email protected]] On Behalf Of
> Darien
> > > > Hager
> > > > > > Sent: Monday, January 04, 2010 1:06 PM
> > > > > > To: Discussion of Half-Life Programming
> > > > > > Subject: Re: [hlcoders] How to find SteamID
> > > > > > 
> > > > > > Just to toss out an alternative... I think the "current user
name"
> is 
> > > > > > probably somewhere in the clientregistry.blob file after the
user
> is 
> > > > > > logged-in... but parsing that thing directly isn't very fun and
> likely 
> > > > > > won't be as stable making your own exe/dll. (I'm working on
> phasing out 
> > > > > > some clientregistry-using code for those reasons.)
> > > > > > 
> > > > > > --Darien
> > > > > > 
> > > > > > Alexander Hirsch wrote:
> > > > > > > It does work. I did some stuff with that already.
> > > > > > > The code down there is just on top of my head though. Still,
> should
> > > > > > > work like that.
> > > > > > >
> > > > > > >   
> > > > > > 
> > > > > > 
> > > > > > _______________________________________________
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> > > > > > please visit:
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> > > > > > 
> > > > > > 
> > > > > > 
> > > > > > _______________________________________________
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> > > > > please visit:
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> > > > > > 
> > > > >                                         
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