Most informative post I've ever seen on this list. High five! On Monday, January 18, 2010, Mark Chandler <[email protected]> wrote: > If you use steam_api.lib from the sdk and steam_api.dll you can get it > this way: > > > #include "steam/steam_api.h" > #include "steam/isteamuser.h" > #include "steam/steamclientpublic.h" > > SteamAPI_InitSafe(); > > CSteamAPIContext cc; > cc.Init(); > ISteamUser *user = cc.SteamUser(); > > if (user) > { > CSteamID sid = user->GetSteamID(); > > uint64 scid = sid.ConvertToUint64(); > > bool srv = scid % 2; > int auth = ((scid - srv) - 76561197960265728) / 2; > > char text[255]; > Q_snprintf(text, 255, "STEAM_0:%d:%d\n", srv, auth); > } > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >
-- Thanks, - Saul. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

