Thanks, the majority of my problems with my current code turned out to be the lack of the mdl and material flush commands. However some sounds which work through my static mount code still failed to work through the dynamic code I'd posted on pastebin. A good example was the gunship not making any rotor blade noises.
So I took a plain sdk of the files, and diffed them with your OC code. For testing I borrowed the files (such as the mount files) from OC just so I was sure these wouldnt be the cause of any issues, and while it definately is dynamically mounting the gcfs using your code, the same sounds that failed to load in my code also fail in the code you uploaded for me. I did however have to comment out the UTIL_ClearSoundcacheDirectory lines as the code for this is missing, could that be the cause of it? and could you please post the code for that and where it should be as it wasn't in either of the .cpp files. Also the func_monitors never seem to play any sounds, is this caused by gcf mounting or does something have to be done to the env_microphone to make it work online. Noclipping to (for example) the "breencast" room allows you to hear the sound being played, but only within those four walls. Also yes I am an ATI user and on occasions it gives grab brians or sometimes doesnt give an error but doesnt display materials etc as though doing a grab brian error, but they're (thankfully) a rarity. Chief. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

