The rotor blades needed to be made client side anyway so the distance sounds played correctly.
On Wed, Jan 13, 2010 at 3:29 PM, Chief Whosm < [email protected]> wrote: > Thanks for the code. Took a bit of editing and figuring out but got there > in > the end. Turns out I was wrong when I said those rotor blade sounds worked > in v1.5 of shadow source, they dont. They dont with your code either, but > only in official maps - if you make a custom map (the whole point of shadow > source after all) then all the sounds are fine. Very strange but one sound > out of many isn't bad and I dont mind it not working in official maps when > it works in custom maps. > > Sadly the func_monitor sounds aren't done by the gcf mounting so something > else for me to try and hunt down, at least my other coder is the one > working > on level transitions and a possible saved game code - rather him than me ! > ;) > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ~Ryan ( skidz ) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

