Thanks for the code. Took a bit of editing and figuring out but got there in
the end. Turns out I was wrong when I said those rotor blade sounds worked
in v1.5 of shadow source, they dont. They dont with your code either, but
only in official maps - if you make a custom map (the whole point of shadow
source after all) then all the sounds are fine. Very strange but one sound
out of many isn't bad and I dont mind it not working in official maps when
it works in custom maps.

Sadly the func_monitor sounds aren't done by the gcf mounting so something
else for me to try and hunt down, at least my other coder is the one working
on level transitions and a possible saved game code - rather him than me !
;)
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