I don't think client's know entities exist until they move into PVS. Thanks, - Saul.
2010/1/27 Harry Pidcock <[email protected]> > Entities will be synced from the server to the client side as they come > into > the clients PVS. I think this also depends on the transmit flags the entity > has. > > -------------------------------------------------- > From: "Janek" <[email protected]> > Sent: Thursday, January 28, 2010 1:15 AM > To: "Discussion of Half-Life Programming" <[email protected] > > > Subject: [hlcoders] list of entities client side > > > Hi all, > > > > I'm trying to list whole entities seen client side. For that I used > > ClientEntityList() (cl_entitylist) but browsing it I was able to see that > > this list is dynamically filled with entities that we are seeing second > > after second. Do you know if it is possible to browse the whole list of > > entities client side as soon as the map is loaded ? > > > > ------------------- > > j...@nek > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

