Argh, it is my problem. I confirmed it is coming only when in your pvs. ;-( Too bad.
2010/1/27 Saul Rennison <[email protected]> > I don't think client's know entities exist until they move into PVS. > > Thanks, > - Saul. > > > 2010/1/27 Harry Pidcock <[email protected]> > > > Entities will be synced from the server to the client side as they come > > into > > the clients PVS. I think this also depends on the transmit flags the > entity > > has. > > > > -------------------------------------------------- > > From: "Janek" <[email protected]> > > Sent: Thursday, January 28, 2010 1:15 AM > > To: "Discussion of Half-Life Programming" < > [email protected] > > > > > Subject: [hlcoders] list of entities client side > > > > > Hi all, > > > > > > I'm trying to list whole entities seen client side. For that I used > > > ClientEntityList() (cl_entitylist) but browsing it I was able to see > that > > > this list is dynamically filled with entities that we are seeing second > > > after second. Do you know if it is possible to browse the whole list of > > > entities client side as soon as the map is loaded ? > > > > > > ------------------- > > > j...@nek > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ------------------- j...@nek _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

