Ahhh, can anyone tell me why this doesn't work? :(

(player.cpp)

// TRUE if the player is attached to a ladder
BOOL CBasePlayer::IsOnLadder( void )
{
    return ( pev->movetype == MOVETYPE_FLY );

//code i added
    if (m_pActiveItem)
    m_pActiveItem->Holster( );
    }
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