BOOL CBasePlayer::IsOnLadder( void )
{
    //code i added
    if (m_pActiveItem)
        m_pActiveItem->Holster( );

    return ( pev->movetype == MOVETYPE_FLY );
}

That might work

--------------------------------------------------
From: "kevin bowen" <[email protected]>
Sent: Sunday, January 31, 2010 5:03 PM
To: "Discussion of Half-Life Programming" <[email protected]>
Subject: [hlcoders] HL1, holstering active weapon

> Ahhh, can anyone tell me why this doesn't work? :(
>
>
> (player.cpp)
>
> // TRUE if the player is attached to a ladder
> BOOL CBasePlayer::IsOnLadder( void )
> {
>    return ( pev->movetype == MOVETYPE_FLY );
>
> //code i added
>    if (m_pActiveItem)
>    m_pActiveItem->Holster( );
>    }
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