BOOL CBasePlayer::IsOnLadder( void )
{
//code i added
if (m_pActiveItem)
m_pActiveItem->Holster( );
return ( pev->movetype == MOVETYPE_FLY );
}
That might work
--------------------------------------------------
From: "kevin bowen" <[email protected]>
Sent: Sunday, January 31, 2010 5:03 PM
To: "Discussion of Half-Life Programming" <[email protected]>
Subject: [hlcoders] HL1, holstering active weapon
> Ahhh, can anyone tell me why this doesn't work? :(
>
>
> (player.cpp)
>
> // TRUE if the player is attached to a ladder
> BOOL CBasePlayer::IsOnLadder( void )
> {
> return ( pev->movetype == MOVETYPE_FLY );
>
> //code i added
> if (m_pActiveItem)
> m_pActiveItem->Holster( );
> }
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