Sorry about that, typed it here incorrectly.

// TRUE if the player is attached to a ladder
BOOL CBasePlayer::IsOnLadder( void )
{
        if (m_pActiveItem)
    {
        m_pActiveItem->Holster( );
    }

return ( pev->movetype == MOVETYPE_FLY );
}

No dice.



On Sun, Jan 31, 2010 at 2:38 AM, Ryan Sheffer <[email protected]> wrote:

> uhh, you are returning before your code can be used?
>
> On Sat, Jan 30, 2010 at 11:06 PM, Harry Pidcock <[email protected]> wrote:
>
> > BOOL CBasePlayer::IsOnLadder( void )
> > {
> >    //code i added
> >    if (m_pActiveItem)
> >        m_pActiveItem->Holster( );
> >
> >    return ( pev->movetype == MOVETYPE_FLY );
> > }
> >
> > That might work
> >
> > --------------------------------------------------
> > From: "kevin bowen" <[email protected]>
> > Sent: Sunday, January 31, 2010 5:03 PM
> > To: "Discussion of Half-Life Programming" <
> [email protected]
> > >
> > Subject: [hlcoders] HL1, holstering active weapon
> >
> > > Ahhh, can anyone tell me why this doesn't work? :(
> > >
> > >
> > > (player.cpp)
> > >
> > > // TRUE if the player is attached to a ladder
> > > BOOL CBasePlayer::IsOnLadder( void )
> > > {
> > >    return ( pev->movetype == MOVETYPE_FLY );
> > >
> > > //code i added
> > >    if (m_pActiveItem)
> > >    m_pActiveItem->Holster( );
> > >    }
> > > _______________________________________________
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> > > please visit:
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> > >
> > >
> >
> > _______________________________________________
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> > please visit:
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> >
> >
>
>
> --
> ~Ryan ( skidz )
> _______________________________________________
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>
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