I'm trying to make a shotgun reload animation called "shotgunner" play
ingame, but the game doesn't seem to find it in the animation list. I have a
tiny feeling this is possibly a problem caused by ACT_SHOTGUNNER not being
after my animation name, but when I DO add it,

($sequence shotgunner "shotgunner" loop fps 30 ACT_SHOTGUNNER 1)

milkshape says cannot find 1.smd, or if I remove the 1, can't find
ACT_SHOTGUNNER.smd


Things I've tried besides that:

I made my code
animDesired = LookupSequence ("run"); (under my ACT_SHOTGUNNER case)
and it displays the run animation on reload, so I'm pretty stumped.

I tried putting my animation directly after the walk sequence, and that
jumbles up all the animations ingame.

but hot damn I'M SO CLOSE. Suggestions?!

I did this using this tutorial :
http://hlpp.thewavelength.net/tuts/playeranimation.txt
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