I should also add that when I reload ingame using "shotgunner"-- instead of
finding it at the bottom of the animation list, it plays the first animation
in the list (idle)

On Mon, Mar 1, 2010 at 6:50 AM, kevin bowen <[email protected]>wrote:

> I'm trying to make a shotgun reload animation called "shotgunner" play
> ingame, but the game doesn't seem to find it in the animation list. I have a
> tiny feeling this is possibly a problem caused by ACT_SHOTGUNNER not being
> after my animation name, but when I DO add it,
>
> ($sequence shotgunner "shotgunner" loop fps 30 ACT_SHOTGUNNER 1)
>
> milkshape says cannot find 1.smd, or if I remove the 1, can't find
> ACT_SHOTGUNNER.smd
>
>
> Things I've tried besides that:
>
> I made my code
> animDesired = LookupSequence ("run"); (under my ACT_SHOTGUNNER case)
> and it displays the run animation on reload, so I'm pretty stumped.
>
> I tried putting my animation directly after the walk sequence, and that
> jumbles up all the animations ingame.
>
> but hot damn I'M SO CLOSE. Suggestions?!
>
> I did this using this tutorial :
> http://hlpp.thewavelength.net/tuts/playeranimation.txt
>
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