I should also add that when I reload ingame using "shotgunner"-- instead of finding it at the bottom of the animation list, it plays the first animation in the list (idle)
On Mon, Mar 1, 2010 at 6:50 AM, kevin bowen <[email protected]>wrote: > I'm trying to make a shotgun reload animation called "shotgunner" play > ingame, but the game doesn't seem to find it in the animation list. I have a > tiny feeling this is possibly a problem caused by ACT_SHOTGUNNER not being > after my animation name, but when I DO add it, > > ($sequence shotgunner "shotgunner" loop fps 30 ACT_SHOTGUNNER 1) > > milkshape says cannot find 1.smd, or if I remove the 1, can't find > ACT_SHOTGUNNER.smd > > > Things I've tried besides that: > > I made my code > animDesired = LookupSequence ("run"); (under my ACT_SHOTGUNNER case) > and it displays the run animation on reload, so I'm pretty stumped. > > I tried putting my animation directly after the walk sequence, and that > jumbles up all the animations ingame. > > but hot damn I'M SO CLOSE. Suggestions?! > > I did this using this tutorial : > http://hlpp.thewavelength.net/tuts/playeranimation.txt > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

