Oh boy, my mistake. I was using a player model in my player folder and
didn't put it as player.mdl in the root directory. I didn't think that would
make a difference but it sure as hell did!

On Mon, Mar 1, 2010 at 9:07 AM, kevin bowen <[email protected]>wrote:

> unfortunately that produces this
>
> ************ ERROR ************
> \Documents and Settings\kevin\Desktop\New Folder\/activity.smd doesn't
> exist
> ************ ERROR ************
> \Documents and Settings\kevin\Desktop\New Folder\/ACT_SHOTGUNNER.smd
> doesn't exist
> ************ ERROR ************
> \Documents and Settings\kevin\Desktop\New Folder\/1.smd doesn't exist
>
> I don't understand why I can't add a new act. Regardless, I'm not sure if
> this is even the problem, because "run" worked ingame, and it doesn't have
> an act in the QC
>
>
>
> On Mon, Mar 1, 2010 at 8:55 AM, Minh <[email protected]> wrote:
>
>> If I remember correctly, you need to put the word 'activity' in front of
>> ACT_SHOTGUNNER..
>> So the full line should look like
>>
>> $sequence shotgunner "shotgunner" loop fps 30 activity ACT_SHOTGUNNER 1
>>
>>
>> I'm positive this is how Source engine works.. I just forgot if this is
>> how Goldsrc did it...
>>
>> kevin bowen wrote:
>> > I should also add that when I reload ingame using "shotgunner"-- instead
>> of
>> > finding it at the bottom of the animation list, it plays the first
>> animation
>> > in the list (idle)
>> >
>> > On Mon, Mar 1, 2010 at 6:50 AM, kevin bowen <[email protected]
>> >wrote:
>> >
>> >
>> >> I'm trying to make a shotgun reload animation called "shotgunner" play
>> >> ingame, but the game doesn't seem to find it in the animation list. I
>> have a
>> >> tiny feeling this is possibly a problem caused by ACT_SHOTGUNNER not
>> being
>> >> after my animation name, but when I DO add it,
>> >>
>> >> ($sequence shotgunner "shotgunner" loop fps 30 ACT_SHOTGUNNER 1)
>> >>
>> >> milkshape says cannot find 1.smd, or if I remove the 1, can't find
>> >> ACT_SHOTGUNNER.smd
>> >>
>> >>
>> >> Things I've tried besides that:
>> >>
>> >> I made my code
>> >> animDesired = LookupSequence ("run"); (under my ACT_SHOTGUNNER case)
>> >> and it displays the run animation on reload, so I'm pretty stumped.
>> >>
>> >> I tried putting my animation directly after the walk sequence, and that
>> >> jumbles up all the animations ingame.
>> >>
>> >> but hot damn I'M SO CLOSE. Suggestions?!
>> >>
>> >> I did this using this tutorial :
>> >> http://hlpp.thewavelength.net/tuts/playeranimation.txt
>> >>
>> >>
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>> >
>> >
>> >
>>
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