Well, Mac support makes a lot of sense really. According to wikipedia Windows covers 88% of all desktop computers, and Mac OS X 6%. GNU/Linux only is only 1%. If you look at this pie chart http://en.wikipedia.org/wiki/File:Operating_system_usage_share.svg you can clearly see that if Valve supports Windows and Mac, they support almost every desktop computer able to run their games. I am really glad Valve are expanding the market for digital distribution to other platforms as well - personally I see Steam-like systems as the future of gaming. So whether how much I would like a linux port, I can perfectly see why they should focus on a Mac OS X port first.
As for the whole no gaming on GNU/Linux thingey - the main reason developers don't make games for the platform is because gamers don't use it, and the main reason gamers doesn't use the platform is because the huge games don't get ports for the platform. If Valve shipped their Source games for GNU/Linux-based operating systems I am sure it would cause more gamers to use the platform, including myself. Again, I am really glad Valve is doing a Mac OS X port of Steam and Source and I appreiciate their efforts put into this. Harry Jeffery wrote: > I'd love valve to support linux tbh. Most linux users are tech savvy > and as many of them are or have been programmers they all respect > software licenses. On windows most people are sick of paying for games > and pirate games loads. Either way, thanks for the info about the Mac > port, even though I do not think very much of Apple. > > On 10 March 2010 19:55, Adam Buckland <adamjbuckl...@gmail.com> wrote: > >> Is OpenGL being brought to the PC as an option/as standard? Or is it >> just on the Mac >> >> The only reason I ask is due to shaders, which are currently written >> in HLSL for DirectX >> >> On 10 March 2010 19:50, Alfred Reynolds <alf...@valvesoftware.com> wrote: >> >>> The Orange Box era engine will be supported for mods on OSX. >>> >>> >>>> -----Original Message----- >>>> From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders- >>>> boun...@list.valvesoftware.com] On Behalf Of Jorge Rodriguez >>>> Sent: Wednesday, March 10, 2010 11:38 AM >>>> To: Discussion of Half-Life Programming >>>> Subject: Re: [hlcoders] Steam 2010 mod support and Source for the Mac >>>> >>>> It's not a question of how easy it is to port to Linux, it's a question >>>> of >>>> what kind of market there is for video games on Linux, and the answer >>>> to >>>> that is "not big." >>>> >>>> Alfred, what engine would that be available on? Will the OSX support be >>>> backported to Orange Box or would it require an update to whatever >>>> engine >>>> Portal 2 is being developed on (which I presume is based on the L4D2 >>>> engine?) >>>> >>>> -- >>>> Jorge "Vino" Rodriguez >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> >> -- >> >> Bucky >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders