You understood me wrong hehe. Most of the time, on linux distributions, We 
tend to have to recompile modules(even IF you aren't the programmer).  This 
is due to different kernal versions and other things that's installed on the 
compiling machine, and on the users machine. Mac doesn't seem to have this 
problem with all the time that I've used one.

--------------------------------------------------
From: "Jonas 'Sortie' Termansen" <hlcod...@maxsi.dk>
Sent: Wednesday, March 10, 2010 5:59 PM
To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com>
Subject: Re: [hlcoders] Steam 2010 mod support and Source for the Mac

> I am not sure what you mean. Code has to be recompiled for all platforms
> (unless they are enough alike). From my understanding Mac OS X can't use
> Windows binaries, so they have to be compiled (does OS X use .so dynamic
> link libraries like other unix-alike systems?).  And hacking? Huh?
>
> Matt Lima Faiotto wrote:
>> I do agree that Mac Support does make sense, as it really doesn't require
>> you to recompile almost every component, keeping most of their 
>> application
>> safe from hacking.
>>
>
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