Simple question, I'm making an entity (Let's call it a building) which has health and it's health can go up when the player uses it or down when it's hit. How often would this entity need to think for this?
Maybe I'm just confused as to what Thinking entities do on their own. Cheers, Matt _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

