I believe you have to set m_takedamage = DAMAGE_YES; in your entity, or else OnTakeDamage won't get called
Jorge Rodriguez wrote: > Got me. I think there's a flag somewhere that turns OnTakeDamage on and off. > Look around in the base entity damage functions. > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

