You mean every material of the same name is getting effected? That seems very strange. Are you overriding the material in the entities draw function? I remember replacing materials for the player for a cloak effect with no problems.
~Ryan On May 5, 2010, at 2:01 PM, Tom Edwards <t_edwa...@btinternet.com> wrote: > I'm using a material proxy for my player spawn effect, which works > fine > except that it applies to all instances of the material in question at > once. How should I go about applying the effect to different > entities at > different times? > > I expect that creating new instances of the material each time someone > connects has something to do with it, but so far I've not even been > able > to access that area of the model... > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders