You mean every material of the same name is getting effected? That  
seems very strange. Are you overriding the material in the entities  
draw function? I remember replacing materials for the player for a  
cloak effect with no problems.

~Ryan

On May 5, 2010, at 2:01 PM, Tom Edwards <t_edwa...@btinternet.com>  
wrote:

> I'm using a material proxy for my player spawn effect, which works  
> fine
> except that it applies to all instances of the material in question at
> once. How should I go about applying the effect to different  
> entities at
> different times?
>
> I expect that creating new instances of the material each time someone
> connects has something to do with it, but so far I've not even been  
> able
> to access that area of the model...
>
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