Ryan, that is exactly what I can't work out how to do.

Chris, the variable is the amount of time since the player or ragdoll 
spawned so it's already stored in each entity. Unless you mean setting 
material vars on the player, which isn't how I thought this worked at all.

On 05/05/2010 10:41, Ryan Sheffer wrote:
> You mean every material of the same name is getting effected? That
> seems very strange. Are you overriding the material in the entities
> draw function? I remember replacing materials for the player for a
> cloak effect with no problems.
>
> ~Ryan
>
> On May 5, 2010, at 2:01 PM, Tom Edwards<t_edwa...@btinternet.com>
> wrote:
>
>    
>> I'm using a material proxy for my player spawn effect, which works
>> fine
>> except that it applies to all instances of the material in question at
>> once. How should I go about applying the effect to different
>> entities at
>> different times?
>>
>> I expect that creating new instances of the material each time someone
>> connects has something to do with it, but so far I've not even been
>> able
>> to access that area of the model...
>>
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