VPKs get a big speed boost by not having to search the local disk for loose 
files.  We're aware of the inconvenience this causes for modders though, so 
we're looking into a command line option that overrides the behavior.  You can 
enable that while working to quickly iterate.

Regarding mods, we're only a week from release and still fixing critical 
issues, so the code is being updated frequently.  It will settle down.  I would 
always recommend integrating the latest source code changes though, else your 
mod will be left with bugs that are fixed in the main game.  BeyondCompare or 
Perforce can make copying over the changes quick and easy. 

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Yorg Kuijs
Sent: Tuesday, July 27, 2010 4:49 AM
To: Discussion of Half-Life Programming
Subject: [hlcoders] Alien Swarm VPK

Hey list,

As some of you may know, Alien Swarm uses some VPK files to store some 
stuff, for some reason it will load files in it over files directly in 
the folder, which means making your own vpk.
Can anyone tell me the advantages of rebuilding a .vpk over and over 
just to make one line of change in a .res, script or other files.

Additionaly, todays Alien Swarm update broke all Alien Swarm mods, I 
wonder if getting rid of the .vpk/copying it over to my mod's folder is 
going to be helpfull to avoid that(probably not since there's still a 
load of other stuff that's not in the .vpk that it loads from the main game.

It may be just me, but this way of modding seems extremely 
inneffecient(not talking about the .vpk's), Alien Swarm is constantly 
getting updated, why not have an Alien Swarm SDK Base so we don't 
randomly get our mods broken or altered in way we do not want it to be 
altered just because the main game gets updated.

DLL's are loaded just fine, yet changes in scripts and whatnot being 
loaded from Alien Swarm are resulting in mods breaking, that's just nasty.
Were the early days of Source modding as bad as this?

TL:DR version:
Todays Alien Swarm update broke mods, in a way that gameplay changes 
can't be tested, because the camera has become extremely screwed.

-------

I may be rambling some non-sense here, but there do seem to be some new 
ways to approach Alien Swarm modding, not explained and breaking stuff 
for everyone, it makes the SDK seem very modding unfriendly towards 
mods, was the only purpose really just showing off and not get a new 
influx of modders?

Regards,
Yorg "DuckSauce" Kuijs

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