Hey list,
As some of you may know, Alien Swarm uses some VPK files to store some
stuff, for some reason it will load files in it over files directly in
the folder, which means making your own vpk.
Can anyone tell me the advantages of rebuilding a .vpk over and over
just to make one line of change in a .res, script or other files.
Additionaly, todays Alien Swarm update broke all Alien Swarm mods, I
wonder if getting rid of the .vpk/copying it over to my mod's folder is
going to be helpfull to avoid that(probably not since there's still a
load of other stuff that's not in the .vpk that it loads from the main game.
It may be just me, but this way of modding seems extremely
inneffecient(not talking about the .vpk's), Alien Swarm is constantly
getting updated, why not have an Alien Swarm SDK Base so we don't
randomly get our mods broken or altered in way we do not want it to be
altered just because the main game gets updated.
DLL's are loaded just fine, yet changes in scripts and whatnot being
loaded from Alien Swarm are resulting in mods breaking, that's just nasty.
Were the early days of Source modding as bad as this?
TL:DR version:
Todays Alien Swarm update broke mods, in a way that gameplay changes
can't be tested, because the camera has become extremely screwed.
-------
I may be rambling some non-sense here, but there do seem to be some new
ways to approach Alien Swarm modding, not explained and breaking stuff
for everyone, it makes the SDK seem very modding unfriendly towards
mods, was the only purpose really just showing off and not get a new
influx of modders?
Regards,
Yorg "DuckSauce" Kuijs
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