Yea, or at very least, 2008 - I have personal experience of the code compiling and running on 2008. But again, it is still not 'officially supported'.
Olly On 4 August 2010 03:33, Gabriel <[email protected]> wrote: > It may be hard to find VS2005 but trust me it's worth your trouble to find > it > > Gabriel Smith > > On Aug 3, 2010, at 10:16 PM, Olly <[email protected]> wrote: > > > The source code doesn't officially support Visual Studio 2010, not even > VS > > 2008. Your best bet is probably to use Visual C++ 2005 (Express if you > don't > > have a license). Most of the pre-built lib files that come from Valve are > > probably compiled on 2005, so depending on what changed since VS2005, and > > 2010, they might now be incompatible. I'm not saying that 2010 doesn't > work, > > or can't be made to work, but most people here will be using 2005, or > 2008. > > > > On 4 August 2010 02:56, Jordan Friendshuh <[email protected]> > wrote: > > > >> Hi. I am new to coding and am having an issue. I'm using Visual Studio > >> 2010 > >> editing Game_HL2-2005 in the single player mod option for regular HL2. > >> Without > >> making any changes to the files except the "fix debug compilation", the > >> build > >> fails. It has to do with the linker and not being able to find > string_base > >> or > >> something. Can anyone help me? This is what it says when you build. > >> > >> ------ Build started: Project: client_hl2, Configuration: Debug HL2 > Win32 > >> ------ > >> Build started 8/3/2010 8:40:01 PM. > >> InitializeBuildStatus: > >> Creating "Debug HL2\client_hl2.unsuccessfulbuild" because "AlwaysCreate" > >> was > >> specified. > >> ClCompile: > >> All outputs are up-to-date. > >> All outputs are up-to-date. > >> All outputs are up-to-date. > >> ManifestResourceCompile: > >> All outputs are up-to-date. > >> C:\Program > >> Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(990,5): > >> warning MSB8012: TargetPath(C:\Crazy Weapons\src\cl_dll\Debug > >> HL2\client_hl2.dll) does not match the Linker's OutputFile property > value > >> (C:\Crazy Weapons\src\cl_dll\Debug HL2\client.dll). This may cause your > >> project > >> to build incorrectly. To correct this, please make sure that $(OutDir), > >> $(TargetName) and $(TargetExt) property values match the value specified > in > >> %(Link.OutputFile). > >> C:\Program > >> Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(992,5): > >> warning MSB8012: TargetName(client_hl2) does not match the Linker's > >> OutputFile > >> property value (client). This may cause your project to build > incorrectly. > >> To > >> correct this, please make sure that $(OutDir), $(TargetName) and > >> $(TargetExt) > >> property values match the value specified in %(Link.OutputFile). > >> Link: > >> All outputs are up-to-date. > >> Manifest: > >> All outputs are up-to-date. > >> BscMake: > >> All outputs are up-to-date. > >> CustomBuildStep: > >> Description: Copying to destination folder > >> 1 file(s) copied. > >> FinalizeBuildStatus: > >> Deleting file "Debug HL2\client_hl2.unsuccessfulbuild". > >> Touching "Debug HL2\client_hl2.lastbuildstate". > >> > >> Build succeeded. > >> > >> Time Elapsed 00:00:03.32 > >> ------ Build started: Project: server_hl2, Configuration: Debug HL2 > Win32 > >> ------ > >> Build started 8/3/2010 8:40:06 PM. > >> InitializeBuildStatus: > >> Touching "Debug HL2\server_hl2.unsuccessfulbuild". > >> ClCompile: > >> All outputs are up-to-date. > >> All outputs are up-to-date. > >> All outputs are up-to-date. > >> All outputs are up-to-date. > >> ManifestResourceCompile: > >> All outputs are up-to-date. > >> C:\Program > >> Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(990,5): > >> warning MSB8012: TargetPath(C:\Crazy Weapons\src\dlls\Debug > >> HL2\server_hl2.dll) > >> does not match the Linker's OutputFile property value (C:\Crazy > >> Weapons\src\dlls\Debug HL2\server.dll). This may cause your project to > >> build > >> incorrectly. To correct this, please make sure that $(OutDir), > >> $(TargetName) and > >> $(TargetExt) property values match the value specified in > >> %(Link.OutputFile). > >> C:\Program > >> Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(992,5): > >> warning MSB8012: TargetName(server_hl2) does not match the Linker's > >> OutputFile > >> property value (server). This may cause your project to build > incorrectly. > >> To > >> correct this, please make sure that $(OutDir), $(TargetName) and > >> $(TargetExt) > >> property values match the value specified in %(Link.OutputFile). > >> Link: > >> Creating library Debug HL2\server.lib and object Debug HL2\server.exp > >> LINK : warning LNK4098: defaultlib 'LIBCMT' conflicts with use of other > >> libs; > >> use /NODEFAULTLIB:library > >> choreoobjects.lib(choreoevent.obj) : error LNK2019: unresolved external > >> symbol > >> "public: static void __cdecl std::_String_base::_Xran(void)" > >> (?_x...@_string_base@std@@SAXXZ) referenced in function "public: class > >> std::basic_string<char,struct std::char_traits<char>,class > >> std::allocator<char> > >>> & __thiscall std::basic_string<char,struct std::char_traits<char>,class > >> std::allocator<char> >::erase(unsigned int,unsigned int)" > >> (?er...@?$basic_string@du?$char_tra...@d@std@@v?$alloca...@d@2@@std@ > >> @qaeaa...@ii@Z) > >> > >> choreoobjects.lib(choreoevent.obj) : error LNK2019: unresolved external > >> symbol > >> "public: static void __cdecl std::_String_base::_Xlen(void)" > >> (?_x...@_string_base@std@@SAXXZ) referenced in function "protected: > bool > >> __thiscall std::basic_string<char,struct std::char_traits<char>,class > >> std::allocator<char> >::_Grow(unsigned int,bool)" > >> (?_g...@?$basic_string@du?$char_tra...@d@std@@v?$alloca...@d@2@@std@ > >> @iae_n...@z) > >> Debug HL2\server.dll : fatal error LNK1120: 2 unresolved externals > >> > >> Build FAILED. > >> > >> Time Elapsed 00:00:43.60 > >> ========== Build: 1 succeeded, 1 failed, 0 up-to-date, 0 skipped > ========== > >> > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

